http://www.youtube.com/watch?v=nmAuCIEgvnk&feature=mfu_in_order&list=UL
huehue
oh my god the level of beauty matches the puregoldenboy picture ahhhhhhhhhhhhhhhhhhhhhhhhh
Xerath Post Patch Review Vlog : http://www.youtube.com/watch?v=Y3GKtJ2IteM&feature=channel_video_title
Xerath Commentary Own3d : http://www.own3d.tv/video/228811/Xerath_Commentary
Xerath Commentary Youtube : http://www.youtube.com/watch?v=q2DodCAdpU4
Since the ELO reset last night, I have played about 4-5 games in ranked. Here are some observations that I have made regarding ranked play that may make you want to play or take a break for a while.
Basically, prior to the reset we had an ELO range from close to 0 all the way to 2550. With 2550 being the absolute highest and 0 the lowest. What that means is, players that were 1600+ would tend to bump in to the same group of recognizable players. However, since the soft reset the rating range got compressed and the new range became 1200-1500.
Here is what the soft reset means for you and I:
http://na.leagueoflegends.com/board/showthread.php?p=14076543#post14076543
He’s not in a game.
He’s not in champion select.
He’s not creating a custom game.
He’s not in queue.
Dan Dinh is….
true.
http://na.leagueoflegends.com/board/attachment.php?attachmentid=266442&d=1315446070
I dunno if I’m allowed to put this here but this was funny imo.
http://www.youtube.com/watch?v=RsxwEAV89F4
lol dan
Since Talon’s Release, I have probably played him about 5 times now. A few in normal games, and 2 in Ranked. My initial thoughts were, this guy is pretty strong. He has high damage and kill potential. If you get a couple of early kills, he can snowball really well. However, that was in normal games, where coordination is generally lacking. There’s a few things I noticed about him. Depending on what level you are playing him at, you have to build him or play him different.
I feel that in lower rating Ranked games or Normal games, where proper crowd-control-chaining is lacking, he is an awesome champion with lots of utility and killing potential. The kill potential comes from his incredible ad scaling and his further scaling from his gap closer. Building him full AD and insta gibbing a squishy was most satisfying.
However, I noticed that when I played him in ranked games at 2300 rating, people are able to counter him a lot better. Building him full AD pretty much let me hit W E RR Q then die instantly. Sure its a pretty good burst damage. But do you really want the champion you rely on for damage be the first to die? Building him full ad is like trying make him an AD caster with 1 escape spell, which is his ultimate (unreliable). Think Akali with 1 dash and no twilight shroud.
For me personally I find that if I build him as a tanky DPS, he would fare a lot better. No melee, should be able to go pure damage and survive in a real game. You simply die too fast a melee. For those of you that ask if he is worth buying? I’d say yes if you have a lot of IP to spare. No if you want a champion you can reliably main for a long time. He is just too new right now, not enough people know enough about him to roll face consistently. I suggest that you wait a week if you need the latest and greatest to try him out before making the purchase.
Hello everyone this is Dyrus and I’ve noticed that in our Game Mechanics section we don’t have one of the most basic things. As a player who has played this game for well over a year I still don’t know the spawn times on all creeps, and +gold count for each minion. So I will ask all of you using whatever knowledge that I have…
What the heck are some of these times and gold counts?
If you know something, post it in the comments! Lets make it known.
Gold Values and XP change throughout the course of the game, as Minions get stronger.
Summoners Rift
1:30 Minions Spawn – Continues to Spawn every 30 Seconds – Siege Tank Creep/ Cannon Creep w/e it’s called Every 3 waves.
1:40 Basic Jungle Creeps Spawn – After being cleared will Spawn 100 Seconds later.
1:53 Middle Creeps Begin Battle
1:54 Jungle Buffs Spawn – After Clear Will Spawn 5 Minutes Later
2:03 Bottom and Top Lanes Creeps Reach their lanes.
2:30 Dragon Spawns – After Cleared, it will spawn 6 Minutes later
15:00 Baron Appears – After Defeatet, it will spawn 7 Minutes later
Twisted Tree Line (I have no Idea)
1:30 Minions Spawn – Spawns Every 30 Seconds – Cannon Every 3 Waves
1:40 Basic Jungle Creeps Spawn – Every 100 Seconds
A few days ago I visited my friends house, to check up on him after I heard he got in a car accident. When I got there, I saw that he was in a League of Legends game. When I sat down he asked me to give him some pointers so he play the game better. He was playing Akali top versus Corki and Janna. Within 5 minutes of the game he had gotten a double kill. His Akali was at 150 hp and at the enemy’s tower. Then I told him that he should go back. It wasn’t worth it to fight 2 enemies at 150 hp when they came back, and he was also open for a gank. With in 3 seconds of him finishing his blue pill Annie from mid had peaked out of the brush for a gank. In this blog I will briefly go over when to go back to your base. Too often, even in high elo matches, people do not go back to base when they should. Sticking around with low hit points, low mana, or under-geared will deny yourself farm or promote the the enemy to gank you!
Here are the scenarios in which you should start thinking of going back: